For game studios
Per-directory access, first-class huge files, and partial checkouts — with a modern web UI and any SVN client. Perforce-style power, without the server to babysit.
Why SVN, in 2026
Games run on huge binary assets that can't be merged, built by teams that are half artists and designers. That's why studios never left the centralized, lock-friendly model — and why Perforce still rules AAA. subforge brings that model to indie teams, with a UI people actually enjoy.
/Art, engineers get /Source — in one repo. No splitting projects or wrangling submodules, no separate servers to keep in sync..uasset or .psd directly. No LFS, no pointers, no separate store to misconfigure.Plus the basics that matter for assets: file locking so two people can't clobber the same binary, and it works with any SVN client — TortoiseSVN, the CLI, Unity's built-in integration. The SVN repo stays the source of truth, so there's no lock-in: import and export are plain SVN.
The alternative
Locking, large files, path-scoped access — the things AAA studios pay for — without a Helix server to administer, an enterprise sales call, or a VisualSVN box humming under someone's desk. We host and run it; you just commit.
Built to stay
I built subforge because Assembla became non-viable for my own studios — prices climbing, the product standing still. I'm not going to do that to you.
subforge is independent and sustainable by design: no investors pushing for growth or an exit, fair pricing, and proper support from the person who builds it. Small on purpose — so it's still here, and still affordable, in five years. Your repos are plain SVN, so you can leave whenever you want. The point is that you won't need to.
— rob
Made with care, run with discipline
Independent doesn't mean amateur. subforge runs the way you'd run anything you trusted a studio's code to.
Roadmap
Dates are honest targets, deliberately sandbagged — I'd rather ship early than slip a public promise.
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subforge is in beta — tell us what's broken, confusing, or missing. Goes straight to the team.