subforge vs Perforce

Perforce-grade workflow,
without the Perforce setup.

Perforce Helix Core is the AAA standard, and it's free for up to 5 users — but it's a server you run and a toolchain your artists have to learn. subforge gives a small game team the same binary-friendly, lockable, path-scoped workflow, hosted, with a modern web UI.

Try subforge free See pricing
0
servers to run, patch, or back up
Free
while subforge is in beta
Any client
TortoiseSVN, the CLI, Unity — no new tooling

What Perforce gets right

Credit where it's due: Helix Core is excellent. It locks binary files, handles enormous monorepos, scales to hundreds of contributors, and has a deep AAA pedigree. If you're a large studio with dedicated build engineers, it's a proven choice — and free for up to 5 users.

Where subforge fits

Most small game teams don't need AAA-scale tooling — they need the workflow: lock a file, commit, update, scope who can touch which folder. subforge gives you that on Subversion, which shares Perforce's centralised, lock-friendly, binary-first model, with three differences that matter at indie scale:

It's hosted. No Helix server to install, patch, secure, or back up. It's simpler. "Update / commit" instead of workspaces, streams, and the p4 toolchain — an artist is productive in minutes via TortoiseSVN or Unity's built-in SVN support. It has a modern web UI. Browse files, history, diffs, and asset previews in the browser, no desktop client required.

You can absolutely run large repositories and sizeable teams on subforge — Subversion scales, and we don't artificially cap it. What Perforce offers that we don't is the enterprise layer: edge servers for geo-distributed studios, advanced admin, and enterprise support. That's a different product tier — and a different price.

Feature comparison

Perforce (Helix Core) subforge
Binary files & file locking
Path-scoped permissions
Enterprise tooling (edge servers, SSO, SLAs) built for itNot the focus — core workflow, indie-priced
Server to run & maintain Yes — self-hosted Helix None — fully hosted
Client P4V / p4 CLI Any SVN client (Tortoise, CLI, Unity)
Built-in web UI + asset previews Swarm (separate) built in
Free tier Up to 5 users Free during beta
Beyond free Per-user / enterprise Flat per-team pricing (planned)
Independent, not an enterprise vendor

subforge is in beta. Commit-triggered CI is targeting ~2 months out; pull requests & code review are targeting Q3.

Switching from Perforce

Perforce isn't SVN, so this isn't a one-click import — but the day-to-day maps over directly: lock, commit, update, and per-folder access all work the way your team already expects. If you're moving a live project, get in touch and we'll help you plan it.

Built to stay

subforge is independent and run to last — proper support, fair pricing, and no investors pushing for growth or an exit. It's deliberately small so it stays around, run with production discipline by someone who uses it for their own games. The opposite of a tool that gets acquired and repriced out from under you.

Try it free — no card required

Import a repo, invite your team, and see how it feels. It's free while we're in beta.

Not convinced yet? Follow along — we'll send occasional updates as subforge develops.