subforge blog

Version control for game studios

Field notes on why SVN still fits binary-heavy game projects, how it stacks up against Git and Perforce, and how to move your history across without the pain.

Why game studios still use SVN in 2026

Git won the world, but games run on huge binary assets and mixed-discipline teams. Here's why centralised, lockable version control still fits how games are actually made.

SVN vs Git for binary game assets

Git is the right tool for distributed, code-centric work. For unmergeable multi-gigabyte assets and partial checkouts, the centralised model has real, concrete advantages. An honest comparison.

Migrating off Assembla

If Assembla's pricing pushed you to look elsewhere, your SVN history can move with you — authors, dates, and revisions intact — and stay plain SVN so you're never locked in again.

Not convinced yet? Follow along — we'll send occasional updates as subforge develops.