subforge vs Assembla
Assembla charges per user — for a 5-person studio that's $60–100/month, for SVN hosting whose interface hasn't had a meaningful update in over a decade. subforge is the independent, modern alternative built for game teams. Free while in beta.
SVN is inherently a team tool — committing assets, locking files, working together on large binary files. Charging per seat penalises collaboration. subforge prices per team instead: one flat rate covers everyone in your studio, so adding a new artist or engineer doesn't mean another line item on your invoice. It's free while in beta, with fair per-team pricing to come.
subforge exists because Assembla became non-viable for the maker's own game studios: prices climbing, the product standing still. It's deliberately independent and sustainable — no investors pushing for growth or an exit, no acquisition waiting to happen. Fair pricing, proper support, and your repos stay plain SVN so you're never locked in. The aim is simply to still be here, and still affordable, in five years.
subforge can import your existing SVN repository directly, preserving every revision, author, date, and commit message. Your team's working copies can be repointed with a single svn relocate command if UUID preservation is enabled during import — no re-checkout needed.
Start the import yourself in a few clicks, or ask for a hand — migration help is included.
Import a repo, invite your team, and try it for free. Upgrade when you're happy.
Not convinced yet? Follow along — we'll send occasional updates as subforge develops.
subforge is in beta — tell us what's broken, confusing, or missing. Goes straight to the team.