subforge vs Plastic SCM / Unity Version Control

Version control that
isn't owned by an engine.

Plastic SCM was acquired by Unity and is now Unity Version Control — good at large files, and tied to Unity's ecosystem, account, and pricing. subforge is independent: hosted SVN that works with any engine and any SVN client, run by a shop with no reason to lock you in.

Try subforge free See pricing
Independent
not owned by an engine vendor
Any engine
Unity, Unreal, Godot, or none
Free
while subforge is in beta

What Unity Version Control gets right

Plastic SCM — now Unity Version Control (UVCS) — handles large binary files well, has solid branching, and integrates tightly with the Unity Editor. If you're all-in on Unity, that integration is genuinely convenient.

Where subforge fits

The flip side of that tight integration is that your version control now lives inside one engine vendor's ecosystem — its account system, its roadmap, its pricing decisions. If you've been burned by a tool changing under you, that's a familiar risk.

subforge is deliberately the opposite: independent and engine-agnostic. It's plain Subversion, so it works with Unity's built-in SVN support, Unreal, Godot, or no engine at all — and with any SVN client (TortoiseSVN, the CLI). Your repo is standard SVN you can export and walk away with anytime. No engine lock-in, no vendor account required.

Feature comparison

Unity Version Control subforge
Large binary files
File locking
Engine-agnostic Unity-centric ✓ any engine
Works with any SVN client Tortoise, CLI, Unity
Vendor account required Unity account No
Path-scoped permissions
Built-in web UI + asset previews
Free tier Small teams Free during beta
Independent / no engine lock-in

subforge is in beta. Commit-triggered CI is targeting ~2 months out; pull requests & code review are targeting Q3.

Switching over

UVCS isn't SVN, so it's not a one-click import — but the model (lock, commit, update, per-folder access) carries straight over, and your team keeps using Unity's built-in SVN support or TortoiseSVN. Moving a live project? Get in touch and we'll help you plan it.

Built to stay

subforge is independent and run to last — proper support, fair pricing, and no investors (or parent company) pushing for growth, an exit, or a repricing. It's deliberately small so it stays around, run with production discipline by someone who uses it for their own games.

Try it free — no card required

Import a repo, invite your team, and see how it feels. It's free while we're in beta.

Not convinced yet? Follow along — we'll send occasional updates as subforge develops.