subforge vs VisualSVN Server
VisualSVN Server costs nothing to license. But it runs on a Windows box you have to provision, maintain, back up, and fix when it breaks at the worst possible time. subforge is hosted, run for you, and built for game teams.
VisualSVN Server is free to download, but it requires a Windows machine to run on. A minimal cloud VM (Windows Server licence included) starts at around £60–80/month. Add the time to set it up, configure Apache or IIS, manage SSL certificates, write backup scripts, and keep the OS patched — and the real cost of self-hosting adds up fast.
For a game studio, that time is better spent making games. subforge handles the infrastructure so you don't have to.
subforge can import an existing SVN repository directly from a URL, preserving the full commit history, authors, dates, and revision numbers. If you enable UUID preservation during import, your team's existing working copies can be repointed at subforge with a single svn relocate command — no fresh checkout required.
Prefer a hand with it? Migration help is included.
subforge is run by an independent maker — no investors, no acquisition, no surprise price hikes. Fair pricing, proper support, and your repos stay plain SVN, so you're never locked in.
Start on the Free plan, import a repo, and see how it feels. Upgrade when you're ready.
Not convinced yet? Follow along — we'll send occasional updates as subforge develops.
subforge is in beta — tell us what's broken, confusing, or missing. Goes straight to the team.